It's too bad that Q isn't a whiz with linear algebra (or matrix multiplications as you put it). Rotations and scaling are linear transformations. For the following examples, assume that A is a 2xn matrix (that is 2 columns and n rows; n is the number of points that you're dealing with).
Rotation by an angle t:
A' = A * [ [cos t, sin t][sin t, cos t] ];
Scaling by a factor of x:
A' = A * [ [x, 0][0, x] ];
Translation by dx in the x direction and dy in the y direction
(not actually linear transform, but easily accomplished with matricies
+):
A' = A + [ [dx, dy] ]; ( add dx to each value in the first column and
+dy to each in the second column)
I would help you with skew, but I don't know *how* you want to accomplish this. In colloquial terms, I'd imagine a stretch of some description, but I don't know what kind of parameters you've got.
thor
Feel the white light, the light within
Be your own disciple, fan the sparks of will
For all of us waiting, your kingdom will come
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