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Sorry, i should have been more clear. Its a drammatic inflation of the votes available in the system. The point is that the amount of votes in common circulation is much higher now (even with the new vote allocations), as a relative number, as a ratio of users regularly online, and as a ratio of posts being made.
So the inflation I mean is the amount of currency available to the community at large. We reduced the amount of votes allocated in order to try to counteract this tendency. Hopefully it will work out ok.

Which makes me wonder, letting aside for the monent any possible inexactness of your claims (which somebody contended), of an alternative possibility. More precisely I read some replies to the OP suggesting an adaptive scheme for levels based on a sort of normalization on the highest ranking(s) at each given time. And an answer was given, to the effect that it may not be such a good idea. I don't think it is, either, although I wouldn't exclude a priori that a less naive and more refined adaptive scheme may be a good one, instead.

However if the actual problem that the reform is aimed at curing is the "drammatic inflation of the votes available in the system", then chances are that any fixed scheme may turn out to be in the long run not perfectly tuned to the status of the Monastry at each given time. So, maybe, an adaptive scheme for the number of daily votes based on the collection of statistical data of the system may be thought of, as an option.(And, if it were, then should also include an "inertia term" to avoid abrupt changes.) Just my two (Euro)cents...

In reply to Re^7: A Level Playing Field by blazar
in thread A Level Playing Field by Petruchio

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