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I've decided to write a video game. Why? Well, I've never written a video game before, and it seems like it would be fun. Sure, hacking mod_perl and munging data is fun, too, but sometimes you just want to blow up some space monsters.

My favorite video games are the old-style 2D sprite-based scrollers, so I'm investigating what kind of open-source, preferably cross-platform sprite engines are available. I've been looking at SDL, which seems to have a robust Perl binding, but I wonder what else is available.

So, what are your general experiences with this type of graphics programming in Perl, and do you have any pointers to useful things to read, or examples to look at?


In reply to 2d Sprite Engines for Perl by friedo

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