in reply to PM Leveling Guide.

You do, of course, realize that the Monastery is not a game, right? It's a site where people - monks, as it were - congregate to discuss all things Perl, to get Perl-related news, to chat with others of a Perlish persuasion, and (above all) ask questions, receive and provide answers. XP and levels are merely there to reward those who provide quality content.

And that, in a nutshell, is precisely how you gain XP and level up: post good stuff - useful answers, good questions -, and you'll soon advance through the ranks.

(And just for the record, spamming the Monastery with below-par content wouldn't help you much; you won't get as many upvotes, and in fact you may get downvotes, which can make you lose XP, too.)

Replies are listed 'Best First'.
Re^2: PM Leveling Guide.
by jdporter (Canon) on Mar 03, 2015 at 03:44 UTC

    You say "the Monastery is not a game", but then you link to Levels of Monks, which clearly trumpets:

    Remember: It's all just a game. But if you play it right, it's a game of learning, and helping others. That makes it a game worth playing.
    Are you being sarcastic?

    (I also refer the reader to the faqlet Why did I get downvoted?, which advises: "[XP] is really just a game we play to make life at the Monastery more interesting.")

    I reckon we are the only monastery ever to have a dungeon stuffed with 16,000 zombies.

      Interesting game, Professor; the only winning move is not to play.

      The point of "it is just a game" is to discourage people from taking the points too seriously. When somebody is talking about gaming the system just for the sake of points, then that is precisely missing the point.

      So, yes, the XP part is just a side game. And, yes, it is also a big mistake to treat the site as just a game (though doing so usually also leads to losing the game, thankfully).

      I'll upgrade my admonition to "Just remember: You can't treat PerlMonks XP too much like a game".

      - tye        

        You're absolutely right.

      That's a good point
      Why can't we help ppl out and play fun games too?

      The Vote Fairy could hand out random loot, for example.
      ....You can slice that node, but you risk -2 durability.

      Either way God would have to write it and they are likely too busy to care, so in the end it's just a day dream. Which can be even more fun than playing games.
Re^2: PM Leveling Guide.
by cheako (Beadle) on Mar 02, 2015 at 22:54 UTC

    That's what I was not clear on. I was under the impression that any node addition would gain "Experience Points." How can I gain lose XP

    As far as PM not being a game, it's been made into a game with the concept of stating a player and then working to gain experience, leveling up unlocks new spells. It's more about perception, how you look at things, then it is about wether or not PM is a game. From a certain PoV it is a game, while at the same time looking at it another way it is not. Neither viewpoint is entirely correct or incorrect, they "both simply exist."

      Neither viewpoint is entirely correct or incorrect, they "both simply exist."

      Spoken like a true monk! And you do have a point; while PerlMonks is not a game, it is indeed gamified.

      What unclear about this?
      Spending all your votes.
          You gain +1/6 number of votes cast if all votes are cast on any given day. This bonus only exists while you are level 5 or lower.
      (Emphasis supplied)

        Read fast much? Try reading the whole post, then reply. It's unclear how to get from level 1 to level 2, without being able to vote. So giving the advice to vote make no sence at all whatsoever, voting is irrelevant for reaching level 2.