in reply to Re^3: Modules as executable scripts?
in thread Modules as executable scripts?
It's true about "use", but "require" doesn't. And that could be the ticket for making modulinos less weird on the command line
modulinos are golf, which is a game, a gimmick, and not a feature to be used for work,
If a user can be bothered to create a symlink. I.e., /bin/something -> path_to_pm
Then the user can be bothered to create
cat>/bin/something use TheModule; TheModule::BinSomething( @ARGV );
Its literally no effort at all to accomplish, esp if bin/something is created by the module installation software
The only thing modulinos can accomplish is to substitute 1 symlink for 1 regular file -- what a ridiculous goal to write extra code for