in reply to Re: Re: Perlmonks MUD
in thread Perlmonks MOO

Much better is write the server in Perl and provide a LISP-like language for the general programming.

Very true, but at the same time massively disappointing. Having to program OO lisp at the perlmonks MOO takes away 99% of the attraction for me.

Especially since people will then start asking LISP questions at the monastary and there'll be big flamewars about why the questions shouldn't be asked even though the MOO is part of PM.

Plus it leads to the inevitable question "why doesn't someone write the entire MOO in LISP"

I didn't believe in evil until I dated it.

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Re: Re: Re: Re: Perlmonks MUD
by Anonymous Monk on May 27, 2004 at 18:34 UTC

      I don't mind a bit of LISP. I'm learning it now and it is an odd, but enjoyable experience.

      It's that if we had a 'perl MOO', it would be nice if the language used by the players was perl. If it were possible to write the server in LISP, but have perl as the object language, I'd be happy.

      I'm not holding my breath on that one though.

      Personally I wouldn't mind seeing some LISP questions in the monastary. It might challenge and wow people and encourage them to go to another level in their coding.

      Of course, with parrot, perl will have the potential to be very lisp-like. I can't wait.

      I didn't believe in evil until I dated it.

        I wouldn't mind if someone wrote an Inline::LISP module for Perl, then I'd have an excuse to use the language. (Yes, I am aware that it isn't feasible, I think)

        our @item = reverse (114, 101, 107, 99, 97, 104, 32, 108, 114, 101, 80, 32, 114, 101, 104, 116, 111, 110, 97, 32, 116, 115, 117, + 74); local $my = reverse ")meti@\ ,rhc (pam tnirp";eval $my;