This change makes the site safer, but a bit less interesting.
I can always count on 2 or 3 downvotes for every node. I've been around long enough to have gathered a few enemies - it was never a problem when I was new.
Having enemies has tought me a valuable lesson - having enemies is expensive. Not a bad lesson, I think.
The current problem that I have is that I don't like to comment on stale nodes as much as I used to, because the 2 or 3 downvotes that I will get will not be balanced by upvotes, and I don't like to have too many nodes with negative XP. Will this change help with that?
Of course it could all be an illusion. People tend to see patterns where none exist. Adding complex logic will reinforce the will to see patterns. And who knows - the change might accidentally remove the bug in the random number generator that I have been taking advantage of :-).
It should work perfectly the first time! - toma
Posts are HTML formatted. Put <p> </p> tags around your paragraphs. Put <code> </code> tags around your code and data!
Titles consisting of a single word are discouraged, and in most cases are disallowed outright.
Read Where should I post X? if you're not absolutely sure you're posting in the right place.
Please read these before you post! —
Posts may use any of the Perl Monks Approved HTML tags:
You may need to use entities for some characters, as follows. (Exception: Within code tags, you can put the characters literally.)
- a, abbr, b, big, blockquote, br, caption, center, col, colgroup, dd, del, div, dl, dt, em, font, h1, h2, h3, h4, h5, h6, hr, i, ins, li, ol, p, pre, readmore, small, span, spoiler, strike, strong, sub, sup, table, tbody, td, tfoot, th, thead, tr, tt, u, ul, wbr
Link using PerlMonks shortcuts! What shortcuts can I use for linking?
See Writeup Formatting Tips and other pages linked from there for more info.
| & || & |
| < || < |
| > || > |
| [ || [ |
| ] || ] |