```package Math::Fleximal;
\$VERSION = 0.01;
use Carp;
use integer;
use strict;

# Only do with positive result!  (Else normalize bombs.)
sub abs_sub_from {
my \$values = (shift)->{values};
my \$decs = (shift)->{values};

foreach my \$i (0..\$#\$decs) {
\$values->[\$i] -= \$decs->[\$i];
}
}

my \$values = (shift)->{values};
my \$incs = (shift)->{values};

foreach my \$i (0..\$#\$incs) {
\$values->[\$i] += \$incs->[\$i];
}
}

my \$self = shift;
my \$sum = \$self->dup();
foreach (@_) {
\$sum = \$sum->plus(\$_);
}
return \$sum;
}

sub array2hash {
my %pos;
\$pos{\$_[\$_]} = \$_ foreach 0..\$#_;
return wantarray ? %pos : \%pos;
}

sub base_10 {
my \$self = shift;
my \$proto = __PACKAGE__->new(0);
return \$proto->dup(\$self)->to_str();
}

sub change_flex {
my \$self = shift;
my \$new_flex = shift;
my \$proto = __PACKAGE__->new(\$new_flex->, \$new_flex);
\$proto->dup(\$self);
}

sub cmp {
my \$self = shift;
my \$other = \$self->dup(shift);
if (\$self->{sign} ne \$other->{sign}) {
return "+" eq \$self->{sign} ? 1 : -1;
}
else {
return (
cmp_vec(\$self->{values}, \$other->{values})
* ("+" eq \$self->{sign} ? 1 : -1)
);
}
}

sub cmp_vec {
my \$first = shift;
my \$second = shift;

my \$cmp = @\$first <=> @\$second;
my \$i = @\$first;

while (\$i and not \$cmp) {
\$i--;
\$cmp = \$first->[\$i] <=> \$second->[\$i];
}

return \$cmp;
}

sub dup {
my \$self = shift;
my \$copy = bless +{ %\$self }, ref(\$self);
my \$val = @_ ? shift : \$self;
return \$copy->set_value(\$val);
}

sub make_mybase {
my \$self = shift;
return map \$self->dup(\$_), @_;
}

sub minus {
my \$self = shift;
my \$other = \$self->dup(shift);
\$other->{sign} = ("+" eq \$other->{sign}) ? "-" : "+";
}

sub mul {
my \$prod = (shift)->dup();
foreach (@_) {
\$prod = \$prod->times(\$_);
}
return \$prod;
}

sub new {
my \$self = bless {sign => '+', value => []}, shift;
my \$value = shift;
my \$flex = \$self->{flex} = shift || [0..9];
\$self->{base} = @\$flex;
\$self->{match_fleck} = ret_match_any(@\$flex);
\$self->{fleck_lookup} = array2hash(@\$flex);
return \$self->set_value(\$value);
}

# values assumed to work out nonnegative
sub normalize {
my \$self = shift;
my \$base = \$self->{base};
my \$values = \$self->{values};

# We need to have a valid base rep
my \$i = 0;
my \$carry = 0;
while (\$carry or \$i < @\$values) {
\$carry += \$values->[\$i];
while (\$carry < 0) {
\$carry += \$base;
\$values->[\$i + 1]--;
}
\$values->[\$i] = \$carry % \$base;

\$carry /= \$base;
++\$i;
}

# Deal with leading 0's and 0...
pop(@\$values) while @\$values and not \$values->[-1];
\$self->{sign} = "+" if not @\$values;
return \$self;
}

sub one {
my \$num = (shift)->dup();
\$num->{sign} = "+";
\$num->{values} = ;
return \$num;
}

sub parse_rep {
my \$self = shift;
my \$str = shift;

\$str =~ s/\s//g;
my \$sign = (\$str =~ /^([+-])/g) ? \$1 : "+";

my @values;
my \$match_fleck = \$self->{match_fleck};
my \$fleck_lookup = \$self->{fleck_lookup};
my \$last_pos = pos(\$str);

while (\$str =~ /\G(\$match_fleck)/g) {
push @values, \$fleck_lookup->{\$1};
\$last_pos = pos(\$str);
}

croak(
"Cannot find any digits in \$str.\n" .
"Current flex: (@{\$self->{flex}})\n"
) unless @values;

carp("'\$str' truncated in parse")
unless \$last_pos == length(\$str);

return (\$sign, [reverse @values]);
}

sub plus {
my \$self = shift;
my \$other = \$self->dup(shift);
my \$sum;
if (\$self->{sign} eq \$other->{sign}) {
\$sum = \$self->dup();
}
elsif (0 < cmp_vec(\$self->{values}, \$other->{values})) {
\$sum = \$self->dup();
\$sum->abs_sub_from(\$other);
}
else {
\$sum = \$other->dup();
\$sum->abs_sub_from(\$self);
}
return \$sum->normalize();
}

sub ret_match_any {
# Hack to match longest token possible
my @toks = reverse sort @_;
my \$str = join "|", map quotemeta(\$_), @_;
return qr/\$str/;
}

sub set_value {
my \$self = shift;
my \$value = shift;
if (ref(\$value)) {
if (\$self->{base} == \$value->{base}) {
\$self->{values} = [ @{ \$value->{values} } ];
}
else {
my \$factor = \$value->{base};
my \$converted = \$self->zero();
my \$scale = \$self->one();

foreach (@{ \$value->{values} }) {
\$converted = \$converted->plus(\$scale->times_const(\$_));
\$scale = \$scale->times_const(\$factor);
}
\$self->{values} = \$converted->{values};
}
\$self->{sign} = \$value->{sign};
}
else {
@\$self{'sign', 'values'} = \$self->parse_rep(\$value);
\$self->normalize();
}
return \$self;
}

sub subtr {
my \$result = (shift)->dup();
\$result = \$result->minus(\$_) foreach @_;
return \$result;
}

sub times {
my \$self = shift;
my \$other = \$self->dup(shift);

my \$result = \$self->zero();

# Prevents possible sign bug on 0
unless (@{\$self->{values}} and @{\$other->{values}}) {
return \$result;
}

foreach (@{ \$other->{values} }) {
my \$tmp = \$self->times_const(\$_);
\$result = \$result->plus(\$tmp);
}

\$result->{sign} =
(\$self->{sign} eq \$other->{sign}) ? "+" : "-";

\$result;
}

sub times_const {
my \$result = (shift)->dup();
my \$const = shift;
if (\$const < 0) {
\$const *= -1;
\$result->{sign} =
("+" eq \$result->{sign}) ?
"-" : "+";
}
foreach my \$term (@{\$result->{values}}) {
\$term *= \$const;
}
\$result->normalize();
return \$result;
}

sub to_str {
my \$self = shift;
my \$flex = \$self->{flex};
my @vals = @{\$self->{values}};
push @vals, 0 unless @vals;
return join "",
\$self->{sign},
map \$flex->[\$_], reverse @vals;
}

sub zero {
my \$num = (shift)->dup();
\$num->{sign} = "+";
\$num->{values} = [];
return \$num;
}

1;

__END__

Math::Fleximal - Integers with flexible representations.

use Math::Fleximal;
my \$number = new Math::Fleximal(\$value, \$flex);

# Set the value
\$number = \$number->set_value("- \$fleck_4\$fleck_3");
\$number = \$number->set_value(\$another_number);

# Get the object in a familiar form
my \$string = \$number->to_str();
my \$integer = \$number->base_10();

# Construct more numbers with same flex
my \$copy = \$number->dup();
my \$other_number = \$number->dup(\$value);

# New representation anyone?
my \$in_new_base = \$number->change_base(\$new_flex);

# Arithmetic - can be different flex.  Answers have
# the flex of \$number.
\$result = \$number->subtr(\$other_number);
\$result = \$number->mul(\$other_number);
# Sorry, division not implemented.

my \$comparison = \$number->cmp(\$other_number);

This is a package for doing integer arithmetic while
using a different base representation than normal.  In
base n arithmetic you have n symbols which have a
representation.  I was going to call them "glyphs",
but being text strings they are not really.  On Tye
McQueen's whimsical suggestion I settled on the name
Math::Fleximal, the set of text representations is
called a "flex", and the representation of individual
digits are the "flecks".  These names are somewhat
unofficial...

This allows you to do basic arithmetic using whatever
digits you want, and to convert from one to another.

Like C<Math::BigInt> it is able to handle very large
numbers, though performance is not very good.  Instead
it is meant to be a version of Math::BaseCalc without
the limit on size of numbers.  Which would be suitable
for representing MD5 hashes in a character set of your
choice.

=over 4

=item C<new>

Construct a new number.  The arguments are the value
and the anonymous array of flecks that make up the
flex.  The flex will default to [0..9].  This can be
used to calculations in bases other than 10 - the base
is just the number of flecks in the flex.  So you could
construct a base 16 number with:

my \$base_16 = new Math::Fleximal("4d", [0..9, 'a'..'f']);

If a value is passed it can be an existing Math::Fleximal
or (as above) a string that can be parsed with the current
flex.

Flecks are assumed to not be ambiguous and not contain
whitespace.

=item C<dup>

Copy an existing number.  This copy may be worked with
without changing the existing number.  If dup is passed
a value, the new instance will have that value instead.

=item C<set_value>

This sets the internal value and returns the object.

You can either pass the new value an existing instance
(which may be in another base) or a string.  When passed
a string it first strips whitespace.  After that it
accepts an optional +-, followed by a series of flecks
(there must be at least one) for the first to last
digits.  It will be confused if the leading fleck starts
with + or - and no sign is included.

=item C<to_str>

Returns the string representation of the current value
using the current flex.  This always includes a sign,
with no white space in front of the sign.

=item C<base_10>

Returns the internal value in a base 10 representation.
The numbers returned may be larger than Perl's usual
integer representation can handle.

=item C<change_flex>

Takes a new flex and converts the current to that.
Will implicitly change base if needed.

Adds one or more numbers to the current one and returns
the answer in the current flex.  The numbers may be of
any flex, or strings in the current representation.

=item C<subtr>

Subtracts one or more numbers from the current one and
returns the answer in the current flex.  The numbers may
be of any flex, or strings in the current representation.

=item C<mul>

Multiplies one or more numbers to the current one and
returns the answer in the current representation.  The
numbers may be of any flex, or strings of the current
representation.

=item C<cmp>

Pass another number, returns -1 if it is smaller, 0
if they are equal, and 1 if it is larger.

=item C<one>

Returns 1 in the current flex.

=item C<zero>

Returns 0 in the current flex.

=over

Division is not implemented.  Neither is subtraction.

This will fail if you are trying to work in bases of
size more than 30,000 or so.  So Don't Do That. :-)

Anyone who finds this actually useful may use it on
the same terms as Perl itself.  OK, even if you find
it useless as well...

In reply to Math::Fleximal by tilly

Title:
Use:  <p> text here (a paragraph) </p>
and:  <code> code here </code>
to format your post; it's "PerlMonks-approved HTML":

• Are you posting in the right place? Check out Where do I post X? to know for sure.
• Posts may use any of the Perl Monks Approved HTML tags. Currently these include the following:
<code> <a> <b> <big> <blockquote> <br /> <dd> <dl> <dt> <em> <font> <h1> <h2> <h3> <h4> <h5> <h6> <hr /> <i> <li> <nbsp> <ol> <p> <small> <strike> <strong> <sub> <sup> <table> <td> <th> <tr> <tt> <u> <ul>
• Snippets of code should be wrapped in <code> tags not <pre> tags. In fact, <pre> tags should generally be avoided. If they must be used, extreme care should be taken to ensure that their contents do not have long lines (<70 chars), in order to prevent horizontal scrolling (and possible janitor intervention).
• Want more info? How to link or or How to display code and escape characters are good places to start.