think it might be a good step in the good direction when someone builds such a graphical editor in Perl for Perl . . .

Perl is highly non-trivial to parse, which is why a any Perl IDE will have a lot of problems, even for jobs as seemingly simple as syntax highlighting. So I think this is another thing will have to wait for Perl6, where parsing should be easier.

What I don't understand is why a Perl editor should be written in Perl itself. You're ultimatly dealing with a stream of bytes, which is as a completly language-agnostic concept as you can find.

----
I wanted to explore how Perl's closures can be manipulated, and ended up creating an object system by accident.
-- Schemer

: () { :|:& };:

Note: All code is untested, unless otherwise stated


In reply to Re: Re: Re: (OT) Programming as a craft by hardburn
in thread (OT) Programming as a craft by revdiablo

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