in reply to Re: Do complicated Perl games really exist?
in thread Do complicated Perl programs really exist?

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Re^3: Do complicated Perl games really exist?
by grep (Monsignor) on Oct 19, 2006 at 03:30 UTC
    So many answers and not one straight answer and straight link.

    You were given a 'straight link' - You comment on it below.

    Maybe that's the reason why so many programs don't work straightforward these days or work at all.

    You are refusing to do the simplest research yourself. Should you really be commenting on other's work?

    Are you having a big time defending Perl is such a great language, if it was, you could save yourself all the textlines and just give me a direct link, that's the only thing the user was asking.

    It has nothing to do with defending perl, nor does it have anything to do with not finding examples. You are asking us to do your research. I (and apparently others) don't want to do it. You aren't paying me nor did promise to do such a thing, so I have no obligation to do it. What I want to do is point you in the right direction to find the information yourself. That way you can learn how and where to do basic research. (insert something about giving fish away). This is a learning community not your personal tech support. You're learning something - People don't like being told their voluntary help isn't worth your time.

    Like I said before - If you don't want to do the most basic of research don't start programming. There is a lot of research involved.

    One dead unjugged rabbit fish later
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Re^3: Do complicated Perl games really exist?
by davido (Cardinal) on Oct 19, 2006 at 04:55 UTC

    Though I don't understand half of what you've written, I'm sure that the point you're trying to make is accurate: Perl is not going to satisfy your needs, regardless of whether it meets your ill-expressed criteria.


Re^3: Do complicated Perl games really exist?
by Marza (Vicar) on Oct 19, 2006 at 06:44 UTC

    When I read "why so many programs don't work straightforward these days" I can tell you really haven't done any "serious" programming. Only speaking for games, writting them for the PC is tricky business. You have multiple OS's, you have different processors, you have different monitor cards to consider. Some companies decide to only support certain cards. Some try to support as many as possible. Some are moving towards the gaming boxes as they now can code to a set criteria.

    "Complexity" seems to be an issue for you. Yet you don't get the picture that such games usually involve a team of people who work on them for a long time. Those of us that try on our own, don't have the finanical resources of Microsoft. As such they try as best as they can.

    People that write "complex" games tend to want to make money off them. That is why Perl is not a desired vehicle as you can't protect the source code. The games that exist are by fans who decided "Hey I bet I can" Be happy you can see source code.

    Finally, You have to get off the "complex" requirement. You don't have the background to decipher what is going on. You have to learn what is involved so you can ask the right questions. Baby steps are required lad. All the great game writers had rather simple games in the beginning.

Re^3: Do complicated Perl games really exist?
by eric256 (Parson) on Oct 19, 2006 at 14:45 UTC

    Direct link...I even selected a mirror for you, just in case that was confusing.

    Do any of you have a direct link to a complicated game written in Perl? If you don't you don't have to scream that Perl is such a good language.

    Ummm scream? I asked what was wrong with it as it seemed to meet your requirments. I'm not familary with Midtown Madness so I can't compare complexity.

    BTW No one here has said Perl would be there choice in making such a game. In fact you didn't bother asking us if it was a good idea to do in perl, you asked if it had been done, and you received examples.

    Personaly if i'm programming a game I go with C++ but even that choice is because my tool of choice for games (Torque) is bested used from C++. If you need raw speed and high end graphics you probably don't want perl.

    Have you considered the possibility that your RentACoders idea to have a C program generate Perl programs is actualy flawed? Maybe you need Perl all the way, maybe C all the way, maybe something else entirly. Coming here and acting like we are your servants isn't going to get you much help though, or maybe this has been helpful? We can hope because oddly even though you've been quite rude you've still received a sizable amount of info and data if you can only sit down and learn from it.

    Eric Hodges
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