http://www.perlmonks.org?node_id=236085


in reply to (OT) Re: Collaborative Media
in thread Collaborative Media

It's very much driven by a node/counter-node (i.e. question/answer, topical post/discussion) model.

Don't confuse a feature that runs on Everything with the Engine itself. It's possible to run a very successful Everything site without even installing the threaded discussion nodeball.

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Re: Re: (OT) Re: Collaborative Media
by ichimunki (Priest) on Feb 17, 2003 at 20:14 UTC
    I don't know that I'm confusing anything. everything2.com doesn't have threaded discussions, but the idea of node/counter-node is fairly prevalent. If there's a factual problem with an existing node you have to petition the node owner to fix it or post a sort of "followup" node. Perhaps there's a way to have the Engine allow community editing of some or all nodes-- as on a Wiki?

      I think I misunderstood you about halfway. The node/counter-node idea on E2 is as much a feature of the community as it is technical. It's pretty simple to have community node editing; there's a Wiki nodeball that we even use here on Perl Monks.

      The engine itself just provides database persistence, a behavior system, users, permissions, display customization, linking semantics, and an API. Anything else is up to the users. :)

        The engine itself just provides database persistence, a behavior system, users, permissions, display customization, linking semantics, and an API.

        You forgot the kitchen sink.

        Anything else is up to the users. :)

        Never mind. ;-)


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        demerphq

        <Elian> And I do take a kind of perverse pleasure in having an OO assembly language...