Here is the first post of a small journal I want to keep about an experiment I will do with Zydeco. I hope the Perl Monks Meditations section is appropriate for this, if not, please feel free to redirect me on a better place (especially this is almost my first post here). I started to learn using Zydeco this week after suddenly getting abnormally excited about it. I guess Toby Inkster's marketing seemed to be very effective on me.
Where am I coming from? I was mainly trained on Java in 2009, so I am a object-native programmer. I mean, I cannot really imagine building something that wouldn't be made of objects, but also, Perl doesn't enforce object orientation, so you can still do without it. I don't know a lot about the how Perl's built-in OO works. I mostly used some modules:
- Moose - it is the de-facto OO module, recommended in lots of books and tutorials. I went into it when some systems I designed started to grow. You can do a lots of things with it, but it's difficult to use for prototyping for example
- Mojo::Base - It is usually not described as an independent OO system, but it provides attributes and accessors, readable source code, methods, roles (through Role::Tiny), method signatures. It is extremely simple to use even for prototyping, just use Mojo::Base. I got so used to it while working on Mojolicious projects that I usually import it even on non-web project!
- unfortunately, I don't think I ever tried Moo seriously
Next time I'll speak about the purpose of my experiment that is in fact an artistic project: trained as an artist, I accidentally became a professional web developer while trying to learn skills for my next conceptual art piece. But nothing went in the right way. Ten years afters, I am still working on it.
Conttinue reading Diary of a Zydeco experiment - E02 - History