Is it better to use a "packaged" easily installable version of Perl such as Strawberry on a Windows OS or to compile a version or there is no practical difference, etc...?
I primarily ask for two reasons: stability and speed. An underlying assumption to both reasons is that compiling code will always be faster, because it will compile based on specific chipsets and its respective native math libraries.
1. Stability. My systems run both AMD CPUs and GPUs. I have wondered if instability in GAMES are sometimes caused by various issues of the binaries being compiled for Intel CPUs and NVidia GPUs. By extension, is there an inherent stability benefit of compiling Perl on a Windows system?
2. Speed. This likely has no real practical value unless one is running a "large" server on Windows; but, I wanted to ask anyway. So, by a similar analogy to GAMES stability, since there is a real benefit to GAMES which have been optimized for either AMD or Intel/NVidia and sometimes specifically a chipset, is there a speed benefit to compiling Perl on Windows?