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Re: Rotationally Prime Numbers

by particle (Vicar)
on Jan 29, 2002 at 04:32 UTC ( [id://142243]=note: print w/replies, xml ) Need Help??


in reply to Rotationally Prime Numbers

i wrote an algorithm to save you many, many cycles.

createPrimeVec() creates a bit vector of length $max. the value is 0 if prime, 1 otherwise. it uses the sieve of erathosthenes method to create the list. merlyn wrote a column on this some time ago (suprise!)

isprime() is a simple bit vector lookup, very fast.

rotPrime() cleverly appends the return value of chop to the beginning of the string.

here it is:

#!/usr/local/bin/perl -w use strict; $|=1; my $vecPrime; my %rotPrime; # allows specification of a range, such as (1000, 9999) my ($min, $max) = (2, 999_999); print "---creating prime vector (length: $max)\n"; $vecPrime = createPrimeVec($max); print "---created\n\n"; print "---trying rotations $min..$max\n"; for($min..$max) { next unless isprime($_); my $x = rotPrime($_); $x && $rotPrime{$x}++; } print "---tried $min..$max\n\n"; print "$_\n" for(sort {$a <=> $b} keys %rotPrime); #---------- # return list of prime numbers up to and including value passed (defau +lt:1000) sub createPrimeVec { my $UPPER = shift || 1000; my $sieve = ""; GUESS: for (my $guess = 2; $guess <= $UPPER; $guess++) { next GUESS if vec($sieve,$guess,1); for(my $mults = $guess * $guess; $mults <= $UPPER; $mults += $ +guess) { vec($sieve,$mults,1) = 1; } } return $sieve; }; # returns true if found in prime number bit vector sub isprime { return 1 if( vec($vecPrime,shift,1) == 0 ); }; # return smallest 'rotationally prime' number in set # for instance, 1931, 9311, 3119, or 1193 yeilds return value 1193 sub rotPrime { my ($num, $lchr, @list) = (shift); for(1..length $num) { $lchr = chop $num; $num = $lchr . $num; push @list, $num; return unless isprime($num); } return (sort @list)[0]; };
i had used the prime number code for a program using fermat's factoring algorithm. perhaps i'll post it, assuming there's not a module to do that already.

~Particle

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Re: Re: Rotationally Prime Numbers
by YuckFoo (Abbot) on Jan 31, 2002 at 16:11 UTC
    Thanks particle,

    Great improvement. I purposefully didn't use the sieve method for memory considerations, but I see this is an ideal situation for vec. Something I've been aware of, but never really found a use for.

    YuckFoo

Re^2: Rotationally Prime Numbers
by thinker (Parson) on Mar 25, 2005 at 08:39 UTC

    i had used the prime number code for a program using fermat's factoring algorithm. perhaps i'll post it, assuming there's not a module to do that already.

    Surely there was space in the margin to post it :-)

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