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unhealthy fascination with OO (inspired by the desire to complete with Python) which I consider counterproductive
Python? Really? Do you mean Ruby? Quoting Matz from An Interview with the Creator of Ruby: "Then I came across Python. It was an interpretive, object-oriented language. But I didn't feel like it was a "scripting" language. In addition, it was a hybrid language of procedural programming and object-oriented programming. I wanted a scripting language that was more powerful than Perl, and more object-oriented than Python."

When I see bless statement in simple scripts I suspect fraud
That's an extreme position to take. Though an obsession with OO is unhealthy, your apparent anti-OO obsession is just as unhealthy IMHO. Don't want to use Moose? Fine. But don't blindly reject sound principles of design - which include using OO when appropriate. As for whether and when to use OO, there is no substitute for judgement and taste. A simple rule of thumb is to ask "do I need more than one?": if the answer is yes, an object is indicated; if the answer is no, then a module.

High-level Design Checklist (derived from On Coding Standards and Code Reviews)

  • Coupling and Cohesion. Systems should be designed as a set of cohesive modules as loosely coupled as is reasonably feasible.
  • Testability. Systems should be designed so that components can be easily tested in isolation.
  • Data hiding. Minimize the exposure of implementation details. Minimize global data.
  • Interfaces matter. Once an interface becomes widely used, changing it becomes practically impossible (just about anything else can be fixed in a later release).
  • Design the module's interface first.
  • Design interfaces that are: consistent; easy to use correctly; hard to use incorrectly; easy to read, maintain and extend; clearly documented; appropriate to your audience. Be sufficient, not complete; it is easier to add a new feature than to remove a mis-feature.
  • Use descriptive, explanatory, consistent and regular names.
  • Correctness, simplicity and clarity come first. Avoid unnecessary cleverness. If you must rely on cleverness, encapsulate and comment it.
  • DRY (Don't repeat yourself).
  • Establish a rational error handling policy and follow it strictly.

Some Related Perl Monks Nodes


In reply to Re^3: Perl archeology: Need help in refactoring of old Perl code that does not use strict (hurry up and wait) by eyepopslikeamosquito
in thread Perl archeology: Need help in refactoring of old Perl code that does not use strict by likbez

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