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Re^4: What's a good alternative to browser-webapp-webserver for remote apps?by rudder (Scribe) |
on Mar 30, 2008 at 16:03 UTC ( [id://677339]=note: print w/replies, xml ) | Need Help?? |
For example, action games are very concerned about latency and about minimizing network traffic in general. That will lead to very compact binary protocols that are difficult to write and torture to debug. Ah. Ok. You're ringing a bell for me. I bet these sorts of games would use UDP (rather than TCP) also. So for these, you're looking at using Socket or IO::Socket. Also, your observation about modern MMORPG's with scripting being similar to apache/mod_perl/perl sounds right on. Thanks.
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