After reading your question multiple times, I realize that you were (IMHO) asking the wrong question.
What you really need is an approach to restrict your logging to uncaught fatal errors only. (the cost of serialization does not matter than!)
I would maybe try to patch the module in question, such that eval { BLOCK } is replaced by something disabling the die-handler.
(and if you are lucky this module already uses something like Try::Tiny and you can restrict your patch there :)
prove of concept:
$SIG{__DIE__}= sub {warn "\$SIG{__DIE__} handles: $_[0]"; };
sub my_eval (&) {
eval {
local $SIG{__DIE__}; #deactivate die-handler
$_[0]->();
}
}
warn "--- normal eval\n";
eval { die "EVAL\n" } or warn "Eval caught: $@\n";
warn "--- improved eval\n";
my_eval { die "MY_EVAL\n" } or warn "My_Eval caught: $@\n";
warn "--- top level die\n";
die "OUTER SCOPE\n";
OUTPUT:
--- normal eval
$SIG{__DIE__} handles: EVAL
Eval caught: EVAL
--- improved eval
My_Eval caught: MY_EVAL
--- top level die
$SIG{__DIE__} handles: OUTER SCOPE
OUTER SCOPE
Compilation exited abnormally with code 255 at Thu Jun 12 03:33:59
It's hard to believe that you are the first having this problem, curious to here about other solutions now that the question is clearer.
Cheers Rolf
(addicted to the Perl Programming Language)
-
Are you posting in the right place? Check out Where do I post X? to know for sure.
-
Posts may use any of the Perl Monks Approved HTML tags. Currently these include the following:
<code> <a> <b> <big>
<blockquote> <br /> <dd>
<dl> <dt> <em> <font>
<h1> <h2> <h3> <h4>
<h5> <h6> <hr /> <i>
<li> <nbsp> <ol> <p>
<small> <strike> <strong>
<sub> <sup> <table>
<td> <th> <tr> <tt>
<u> <ul>
-
Snippets of code should be wrapped in
<code> tags not
<pre> tags. In fact, <pre>
tags should generally be avoided. If they must
be used, extreme care should be
taken to ensure that their contents do not
have long lines (<70 chars), in order to prevent
horizontal scrolling (and possible janitor
intervention).
-
Want more info? How to link
or How to display code and escape characters
are good places to start.
|