Anyhow, OO is fine -- but don't think it's about reuse or maintainability or massive inheritance hierachies or anything like that. It's mostly about state and clean interfaces -- or, at least -- that's how it SHOULD be. The number of real world problems correctly modelled by massive inheritance trees are few and far between.
If you ask me, OO is a method for modelling problems that are based on interactions between Things. Not all problems are easily or properly modelled this way. When used for suitable problems, object-oriented code can be stunningly elegant; when used for unsuitable problems, it's usually a steaming heap of
crap unnecessary complexity.
tilly argued this point better and more completely: The world is not object oriented.
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