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Re^2: SDL_Perl for Win32?

by Corion (Patriarch)
on Feb 03, 2005 at 07:16 UTC ( [id://427542]=note: print w/replies, xml ) Need Help??


in reply to Re: SDL_Perl for Win32?
in thread SDL_Perl for Win32?

Every "recent" version of Win32 (that is, Windows 98, Windows ME, Windows NT, 2000 and Windows XP) has OpenGL installed by default, for Windows 95, OpenGL.org points to a download. This is, of course, only the SGI/Microsoft software renderer, but that is enough for a start.

The official way to query the OpenGL vendor is to load the OpenGL libary and then use the glGetString call to get the vendor string. Win32::API can easily load shared libraries and call functions in it, not unlike a module you wrote for Linux (I think). Finding the fitting OpenGL library headers is somewhat harder, as they first must be installed and second the script must find them - I would let the user specify that.

The SDL headers and additional SDL libraries should simply be inquired from the user if a sane set of defaults doesn't fit. Please do not enter into an infinite loop if there is no user present to answer your question, but bail out of the build script.

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Re^3: SDL_Perl for Win32?
by chromatic (Archbishop) on Feb 03, 2005 at 07:51 UTC

    Would the appropriate Win32::API code look something like this?

    use Win32::API; my $gl_vendor = Win32::API->new( "OpenGL", "char* glGetString(unsigned int a)" )->Call( 0x1F00 );

    I could see looping over that and using mesagl instead of OpenGL too.

      Personally, I've found the C parser of Win32::API something I don't rely on - it's a recent addition and did not seem to work in all cases. I prefer using the "pack"-style parameter templates:

      use strict; use Win32::API; my $gl_getstring = Win32::API->new('OpenGL32', 'glGetString', 'I', 'P' +); die "Could not load glGetString : $! / $^E" unless $gl_getstring; print "Vendor(a): ", unpack "p", $gl_getstring->Call(0x1F00);

      I can't test this on my system, as both your variant and my variant seem to crash somewhere, and I don't know how this system here is set up/crippled. You need to change the library to OpenGL32 though, as that's the name of the library on Win32.

      I just noticed - I had to change your call some more, before Win32::API accepted it at all:

      my $gl_vendor = Win32::API->new( "OpenGL32", "char* glGetString(int a)" )->Call( 0x1F00 ); print "Vendor (b): ", $gl_vendor;

      I've done some work with OpenGL::Simple and have had relatively good success with it, but I haven't delved into the depths of OpenGL programming. If you want/need a test account, I can make you the same offer I already made to Michael Schwern, that you can mail me files that get run on my Win32 machine (when it's on). My personal interest in SDL is limited though, so I won't be working on it.

      I've now tested this on my machine with an ATI OpenGL driver installed, and there are some more steps necessary to go through before glGetString will work, as the relevant OpenGL ICD(s) must be loaded, which doesn't happen until after OpenGL is initialized. After some short magic with Inline::C and some browsing of the MSDN, the below code is a very convoluted way to print out ATI Technologies Inc. on my machine. I've left in some warnings and didn't golf down the code, but in theory this is what should work everywhere for Win32.

      use strict; use Win32::API; my $library = 'OpenGL32'; sub loadFunction { my $code = Win32::API->new(@_); die "Couldn't load $_[1] from library $_[0]: $! / $^E" unless $code; no strict 'refs'; *{$_[1]} = sub { $code->Call(@_) }; }; loadFunction('USER32', 'GetDC', 'L','L'); loadFunction('GDI32', 'ChoosePixelFormat', 'LP','L'); loadFunction('GDI32', 'SetPixelFormat', 'LLP','L'); loadFunction($library, 'wglCreateContext', 'L','L'); loadFunction($library, 'wglMakeCurrent', 'LL','L'); loadFunction($library, 'glGetString', 'L','P'); my $hDC = GetDC(0) or die "Couldn't get the Device Context"; warn "Device context $hDC"; my $pfd = pack "ssVccccccccccccccccccccVVV", (40,1,0x25,24,0,0,0,0,0,0 +,0,0,0,0,0,0,0,0,16,0,0,0,0,0,0,0,); my $ofs = pack "p", $pfd; my $pfd_num = ChoosePixelFormat($hDC,$pfd); die "Didn't get a (solid) pixel format: $pfd_num" unless $pfd_num; SetPixelFormat($hDC,$pfd_num,$pfd) or die "Couldn't set the proper pixel format"; my $hRC = wglCreateContext($hDC) or die "Couldn't create the GL Render +ing Context"; wglMakeCurrent($hDC,$hRC) or die "Couldn't activate the Rendering Cont +ext"; print glGetString(0x1F00);

      I'm not sure what idea the MESA GL libraries subscribe to, but in theory, they should work the same, if they are the only installed ICD.

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