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Re^2: [Fun] Exquisite Corpse in Perl?

by blazar (Canon)
on Nov 13, 2008 at 12:22 UTC ( [id://723427]=note: print w/replies, xml ) Need Help??


in reply to Re: [Fun] Exquisite Corpse in Perl?
in thread [Fun] Exquisite Corpse in Perl?

I personally believe I should thank you for taking part to the experiment: if nobody else joins say within tomorrow morning, I'll propose the next step myself, if you like, as an update to this very post. Then I'd go as far as corpse-6.pl and see which kind of "twitching mass of random code" got out of it!

Update: [Fri Nov 21 15:56:53 2008] here it is, and sorry for the minimality, but aqs you can see I've been procrastinating so much that I was beginning to think I wouldn't have done it any more if not so. Still, I think something moderately interesting may get out of it. I hope that the names of the variables are either illuminating or... pleasantly misleading enough! ;)

C:\temp>wc corpse-3.pl 6 23 142 corpse-3.pl C:\temp>md5sum corpse-3.pl 773de225d9053be5e311d9a4ed54bc43 *corpse-3.pl C:\temp>tail -n2 corpse-3.pl $c = trim("@tmp", $lastlen) or last; }

No open curlies!

--
If you can't understand the incipit, then please check the IPB Campaign.

Replies are listed 'Best First'.
Re^3: [Fun] Exquisite Corpse in Perl?
by duelafn (Parson) on Nov 13, 2008 at 13:48 UTC

    Sounds good. Though, pretending that we don't know what happened in the n-2 chunk will be somewhat hard. Hopefully we find some other adventurous souls.

    Good Day,
        Dean

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