Object Oriented Programming: logical modules are sometimes better OO classes ...
As for whether and when to use OO, my simple rule of thumb is to ask "do I need more than one?":
if the answer is yes, an object is indicated;
if the answer is no, a module.
A (non Perl-specific) design checklist (derived from On Coding Standards and Code Reviews):
- Coupling and Cohesion. Systems should be designed as a set of cohesive modules as loosely coupled as is reasonably feasible.
- Testability. Systems should be designed so that components can be easily tested in isolation.
- Data hiding. Minimize the exposure of implementation details. Minimize global data.
- Interfaces matter. Once an interface becomes widely used, changing it becomes practically impossible (just about anything else can be fixed in a later release).
- Design the module's interface first.
- Design interfaces that are: consistent; easy to use correctly; hard to use incorrectly; easy to read, maintain and extend; clearly documented; appropriate to your audience. Be sufficient, not complete; it is easier to add a new feature than to remove a mis-feature.
- Use descriptive, explanatory, consistent and regular names.
- Correctness, simplicity and clarity come first. Avoid unnecessary cleverness. If you must rely on cleverness, encapsulate and comment it.
- DRY (Don't repeat yourself).
- Establish a rational error handling policy and follow it strictly.
| [reply] |
I once had to maintain code which had many subs accessing a bunch of global states which where switched by calling an "init()" routine or passed flags.
After long analysis (Freudian yes) I realized that these routines where effectively methods, the states where instance vars and the so called init() routine switched the instances.
Well actually that was only a simplified description of what happened, I don't wanna give you nightmares. :)
| [reply] |