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You could make it spikier by raising the random numbers used to generate @fx to some power Indeed, adding a power component causes much more clumpiness, and making the power component variable:
gives a nice variability. But yes, I am currently much enamoured of my weight-map solution. Some of the grey-scale images it produces are just downright beautiful :) But thankyou for your input. The vectorising of the 3D weight-map to 1D weight-stick my solution uses. came directly from your example, and I understand a little more about matlab/octave now :) With the rise and rise of 'Social' network sites: 'Computers are making people easier to use everyday'
Examine what is said, not who speaks -- Silence betokens consent -- Love the truth but pardon error.
"Science is about questioning the status quo. Questioning authority".
In the absence of evidence, opinion is indistinguishable from prejudice.
In reply to Re^12: Randomly biased, random numbers.
by BrowserUk
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