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Re: Perl for MMORPG Serverby MrCromeDome (Deacon) |
on Jun 27, 2004 at 18:30 UTC ( [id://370019]=note: print w/replies, xml ) | Need Help?? |
Disclaimer: I am hunting down the article in which I read this, so keep that in mind before --'ing me ;) From what I've seen of the MMORPG community, a lot of them choose to develop their game backend and content with Python because it is allegedly easier for non-programmers to pick up and work with than other languages such as C, C++, and Perl. Not knowing the former but knowing all the latter well, I cannot attest to the truth of this statement. That being said, I've had an easier time teaching people C and Powerbuilder as a first language than I have Perl? Why? I'm not 100% certain, but I'm guessing it's because there are so many ways to do things in Perl. I love TIMTOWTDI, but I can see where it is overwhelming for a new (or non) programmer. Personally I'm glad I learned other languages before Perl - I appreciate it that much more. Coming back from that tangent, I do have to say I've been tempted on too many occasions to try to write a game engine in Perl. Something that I didn't see mentioned is PerlMUD (unless it was and the name changed???). Worth a look if youre curious.
Good luck and have fun!
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