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Re: Tk, threads, and mjpeg stream

by BrowserUk (Patriarch)
on Apr 18, 2006 at 10:51 UTC ( [id://544031]=note: print w/replies, xml ) Need Help??


in reply to Tk, threads, and mjpeg stream

To use Tk and threads together, all your interaction with Tk objects *must* be from one thread only.

In the following code, the threads load the image data into shared buffers and then set a flag to indicate that the data is ready.

In the main thread, I've set up a repeating callback that checks the flags and when set, does the steps necessary to load the new image into the gui.

I've simulated the network fetch by loading a randomly selected, suitably sized image from a directory, but all the principal steps remain:

  • Do the slow stuff (network interaction or file loading) in the thread(s).
  • Share the data through shared buffers with the main (Tk) thread.
  • Use a callback in the main thread to update the gui.

To run this demo as is, create 4 directories (c:\test\pics\(one|two|three|four) in this example), and place a number of suitably sized jpgs in each directory.

#! perl -slw use Tk; #use Tk::X11Font; use Tk::JPEG; use LWP::UserAgent; use MIME::Base64; use IO::Socket; use threads; use threads::shared; my $host = 'c:\test\pics'; ## Dummy 'host' for testing my @urls = qw[ one two three four ]; ## Dummy 'urls' for testing my @data :shared = ('') x 4; ## 4 shared image data buffers my @flags :shared = (0) x 4; ## 4 shared 'image ready' flags sub loadJpg { my( $host, $url, $no, $dataref ) = @_; my @jpgs = glob "$host/$url/*.jpg"; while( sleep 1+rand 4 ) { ## Simulate network delays next if $flags[ $no ]; ## If the flag is still set do nothing ## Load the image my $jpg = $jpgs[ rand @jpgs ]; open my $fh, '<:raw', $jpg or warn "$jpg : $!" and next; my $data = do{ local $/; <$fh> }; close $fh; ## copy to the appropriate shared buffer $dataref->[ $no ] = $data; ## Set the appropriate 'image ready' flag $flags[ $no ] = 1; } } ## Start the threads passing ## The host, url, buffer/flag number and buffer reference my @threads = map{ threads->new( \&loadJpg, $host, $urls[ $_ ], $_, \@data ); } 0 .. 3; my $stop = 0; my $mw = MainWindow->new(title=>"Cams"); $mw->minsize( qw(640 480)); my $top = $mw->Frame()->pack(-side=>'top'); my $bottom = $mw->Frame()->pack(-side=>'bottom'); ## Use an array, indexed by passed number my @photos = ( $top->Label()->pack(-side => 'left'), $top->Label()->pack(-side => 'right'), $bottom->Label()->pack(-side => 'left'), $bottom->Label()->pack(-side => 'right'), ); $mw->Button(-text=>"Stop",-command => sub { $stop=1; })->pack(); ## Set up a regular callback in the main thread that ## a) checks the flags for each image ## and if it is set ## b) Locks the data ## c) Encodes the data ## d) Creates a Photo object from it ## e) Sets it into the widget ## f) Clears the flag ready for the next $mw->repeat( 1000, sub{ for my $n ( 0 .. 3 ) { if( $flags[ $n ] ) { lock( @data ); my $data = encode_base64( $data[ $n ] ); $image[ $n ]->delete if $image[ $n ]; ## Addendum: $image[ $n ] = $mw->Photo( -format=>'jpeg', -data=>$data ) +; $photos[ $n ]->configure( -image => $image[ $n ] ); $flags[ $n ] = 0; } } } ); MainLoop;

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Re^2: Tk, threads, and mjpeg stream
by satanklawz (Beadle) on Apr 18, 2006 at 15:05 UTC
    BrowserUK, Thanks again for your excellent suggestion. Below is where I currently am in the learning phase of how all this works.
    #!/usr/bin/perl -slw use Tk; use Tk::JPEG; use LWP::UserAgent; use MIME::Base64; use IO::Socket; use threads; use threads::shared; my $host = 'someipaddress'; my @urls = qw[ /cgi-bin/nph-zms?mode=jpeg&monitor=1&scale=100&maxfps=5 +&user=web&pass=webuser /cgi-bin/nph-zms?mode=jpeg&monitor=2&scale=100 +&maxfps=5&user=web&pass=webuser /cgi-bin/nph-zms?mode=jpeg&monitor=3& +scale=100&maxfps=5&user=web&pass=webuser /cgi-bin/nph-zms?mode=jpeg&m +onitor=4&scale=100&maxfps=5&user=web&pass=webuser ]; my @data :shared = ('') x 4; ## 4 shared image data buffers my @flags :shared = (0) x 4; ## 4 shared 'image ready' flags sub loadJpg { my( $host, $url, $no, $dataref ) = @_; next if $flags[ $no ]; ## If the flag is still set do nothing #load the image my $sock = IO::Socket::INET->new(PeerAddr=>$host,Proto=>'tcp',Peer +Port=>80,); return unless defined $sock; $sock->autoflush(1); print $sock "GET $url HTTP/1.0\r\nHost: $host\r\n\r\n"; my $status = <$sock>; die unless ($status =~ m|HTTP/\S+\s+200|); my ($grab,$jpeg,$data,$image,$thisbuf,$lastimage); while (my $nread = sysread($sock, $thisbuf, 4096)) { $grab .= $thisbuf; if ( $grab =~ s/(.*?)\n--ZoneMinderFrame\r\n//s ) { $jpeg .= $1; $jpeg =~ s/--ZoneMinderFrame\r\n//; # Heh, what a $jpeg =~ s/Content-Length: \d+\r\n//; # Nasty little $jpeg =~ s/Content-Type: \S+\r\n\r\n//; # Hack $data = encode_base64($jpeg); ## copy to the appropriate shared buffer $dataref->[ $no ] = $data; ## Set the appropriate 'image ready' flag $flags[ $no ] = 1; $lastimage->delete if ($lastimage); #essential as Photo le +aks! $lastimage = $image; undef $jpeg; undef $data; } $jpeg .= $1 if ($grab =~ s/(.*)(?=\n)//s); } } ## Start the threads passing ## The host, url, buffer/flag number and buffer reference my @threads = map{ threads->new( \&loadJpg, $host, $urls[ $_ ], $_, \@data ); } 0 .. 3; my $stop = 0; my $mw = MainWindow->new(title=>"Cams"); $mw->minsize( qw(640 480)); my $top = $mw->Frame()->pack(-side=>'top'); my $bottom = $mw->Frame()->pack(-side=>'bottom'); ## Use an array, indexed by passed number my @photos = ( $top->Label()->pack(-side => 'left'), $top->Label()->pack(-side => 'right'), $bottom->Label()->pack(-side => 'left'), $bottom->Label()->pack(-side => 'right'), ); $mw->Button(-text=>"Stop",-command => sub { $stop=1; })->pack(); ## Set up a regular callback in the main thread that ## a) checks the flags for each image ## and if it is set ## b) Locks the data ## c) Encodes the data ## d) Creates a Photo object from it ## e) Sets it into the widget ## f) Clears the flag ready for the next $mw->repeat( 1000, sub{ for my $n ( 0 .. 3 ) { if( $flags[ $n ] ) { lock( @data ); my $data = encode_base64( $data[ $n ] ); $image[ $n ]->delete if $image[ $n ]; ## Addendum: $image[ $n ] = $mw->Photo( -format=>'jpeg', -data=>$data ) +; $photos[ $n ]->configure( -image => $image[ $n ] ); $flags[ $n ] = 0; } } } ); MainLoop;
    When I run this, I get the following errors
    XS_Tk__Callback_Call error:couldn't recognize image data at /usr/lib/p +erl5/site_perl/5.8.0/i386-linux-thread-multi/Tk/Image.pm line 21. Tk::Error: couldn't recognize image data at /usr/lib/perl5/site_perl/5 +.8.0/i386-linux-thread-multi/Tk/Image.pm line 21. Tk callback for image Tk::After::repeat at /usr/lib/perl5/site_perl/5.8.0/i386-linux-thread +-multi/Tk/After.pm line 79 [repeat,[{},after#4,1000,repeat,[\&main::__ANON__]]] ("after" script) XS_Tk__Callback_Call error:couldn't recognize image data at /usr/lib/p +erl5/site_perl/5.8.0/i386-linux-thread-multi/Tk/Image.pm line 21. Tk::Error: couldn't recognize image data at /usr/lib/perl5/site_perl/5 +.8.0/i386-linux-thread-multi/Tk/Image.pm line 21. Tk callback for image Tk::After::repeat at /usr/lib/perl5/site_perl/5.8.0/i386-linux-thread +-multi/Tk/After.pm line 79 [repeat,[{},after#5,1000,repeat,[\&main::__ANON__]]] ("after" script) XS_Tk__Callback_Call error:couldn't recognize image data at /usr/lib/p +erl5/site_perl/5.8.0/i386-linux-thread-multi/Tk/Image.pm line 21. Tk::Error: couldn't recognize image data at /usr/lib/perl5/site_perl/5 +.8.0/i386-linux-thread-multi/Tk/Image.pm line 21. Tk callback for image Tk::After::repeat at /usr/lib/perl5/site_perl/5.8.0/i386-linux-thread +-multi/Tk/After.pm line 79 [repeat,[{},after#6,1000,repeat,[\&main::__ANON__]]] ("after" script) XS_Tk__Callback_Call error:couldn't recognize image data at /usr/lib/p +erl5/site_perl/5.8.0/i386-linux-thread-multi/Tk/Image.pm line 21. Tk::Error: couldn't recognize image data at /usr/lib/perl5/site_perl/5 +.8.0/i386-linux-thread-multi/Tk/Image.pm line 21. Tk callback for image Tk::After::repeat at /usr/lib/perl5/site_perl/5.8.0/i386-linux-thread +-multi/Tk/After.pm line 79 [repeat,[{},after#7,1000,repeat,[\&main::__ANON__]]] ("after" script)
    I had thought that the string that was being passed was not being encoded correctly (or something along those lines) so I inserted a print statement of the array $data$n and got back actual jpeg information.
    /9j/4AAQSkZJRgABAQAAAQABAAD/2wBDAAgGBgcGBQgHBwcJCQgKDBQNDAsLDBkSEw8UHR +ofHh0a HBwgJC4nICIsIxwcKDcpLDAxNDQ0Hyc5PTgyPC4zNDL/2wBDAQkJCQwLDBgNDRgyIRwhMj +IyMjIy AAF9AQIDAAQRBRIhMUEGE1FhByJxFDKBkaEII0KxwRVS0fAkM2JyggkKFhcYGRolJicoKS +o0NTY3 ... <trunkated because there's a lot of stuff, and it's a live image> ... TFRuykAemab5oJKnG4VHuJbpRcY4vuwM8jjFOQttBdAM0cFtygZ9KGyxBZulArAMvnHAz3 +pxJWMg kcDr+NCEBQR3PBFRyHltpBJx/OmrAf/ZDQoN
    Thanks again, I'm still working on this one...
      I solved it- after I sent the post I realized I had encoded in 64, and did it again! DOH; regardless it works now! Here's the code for all to see:
      #!/usr/bin/perl -slw # Origional: # Test program to decode the multipart-replace stream that # ZoneMinder sends. It's a hack for this stream only though # and could be easily improved. For example we ignore the # Content-Length. # # Mark J Cox, mark@awe.com, February 2006 # # Added onto by Russ Handorf to support multiple "monitors" # Russ Handorf, rhandorf@handorf.org, April 2006 # Thanks to BrowserUK and perlmonks for the wonderous teachings of thr +eads! use Tk; use Tk::JPEG; use LWP::UserAgent; use MIME::Base64; use IO::Socket; use threads; use threads::shared; my $host = 'enter an ip'; my @urls = qw[ /cgi-bin/nph-zms?mode=jpeg&monitor=1&scale=100&maxfps=5 +&user=web&pass=webuser /cgi-bin/nph-zms?mode=jpeg&monitor=2&scale=100 +&maxfps=5&user=web&pass=webuser /cgi-bin/nph-zms?mode=jpeg&monitor=3& +scale=100&maxfps=5&user=web&pass=webuser /cgi-bin/nph-zms?mode=jpeg&m +onitor=4&scale=100&maxfps=5&user=web&pass=webuser ]; my @data :shared = ('') x 4; ## 4 shared image data buffers my @flags :shared = (0) x 4; ## 4 shared 'image ready' flags sub loadJpg { my( $host, $url, $no, $dataref ) = @_; next if $flags[ $no ]; ## If the flag is still set do nothing #load the image my $sock = IO::Socket::INET->new(PeerAddr=>$host,Proto=>'tcp',Peer +Port=>80,); return unless defined $sock; $sock->autoflush(1); print $sock "GET $url HTTP/1.0\r\nHost: $host\r\n\r\n"; my $status = <$sock>; die unless ($status =~ m|HTTP/\S+\s+200|); my ($grab,$jpeg,$data,$image,$thisbuf,$lastimage); while (my $nread = sysread($sock, $thisbuf, 4096)) { $grab .= $thisbuf; if ( $grab =~ s/(.*?)\n--ZoneMinderFrame\r\n//s ) { $jpeg .= $1; $jpeg =~ s/--ZoneMinderFrame\r\n//; # Heh, what a $jpeg =~ s/Content-Length: \d+\r\n//; # Nasty little $jpeg =~ s/Content-Type: \S+\r\n\r\n//; # Hack #$data = encode_base64($jpeg); $data=$jpeg; ## copy to the appropriate shared buffer $dataref->[ $no ] = $data; ## Set the appropriate 'image ready' flag $flags[ $no ] = 1; $lastimage->delete if ($lastimage); #essential as Photo le +aks! $lastimage = $image; undef $jpeg; undef $data; } $jpeg .= $1 if ($grab =~ s/(.*)(?=\n)//s); } } ## Start the threads passing ## The host, url, buffer/flag number and buffer reference my @threads = map{ threads->new( \&loadJpg, $host, $urls[ $_ ], $_, \@data ); } 0 .. 3; my $stop = 0; my $mw = MainWindow->new(title=>"Cams"); $mw->minsize( qw(640 480)); my $top = $mw->Frame()->pack(-side=>'top'); my $bottom = $mw->Frame()->pack(-side=>'bottom'); ## Use an array, indexed by passed number my @photos = ( $top->Label()->pack(-side => 'left'), $top->Label()->pack(-side => 'right'), $bottom->Label()->pack(-side => 'left'), $bottom->Label()->pack(-side => 'right'), ); $mw->Button(-text=>"Stop",-command => sub { $stop=1; })->pack(); ## Set up a regular callback in the main thread that ## a) checks the flags for each image ## and if it is set ## b) Locks the data ## c) Encodes the data ## d) Creates a Photo object from it ## e) Sets it into the widget ## f) Clears the flag ready for the next $mw->repeat( 1000, sub{ for my $n ( 0 .. 3 ) { if( $flags[ $n ] ) { lock( @data ); my $data = encode_base64( $data[ $n ] ); $image[ $n ]->delete if $image[ $n ]; ## Addendum: $image[ $n ] = $mw->Photo( -format=>'jpeg', -data=>$data ) +; $photos[ $n ]->configure( -image => $image[ $n ] ); $flags[ $n ] = 0; } } } ); MainLoop;
        Hehe, just when you think you've got it solved a memory leak crops up! And it's a nasty one; gotta find it.

        UPDATE: It's within these two lines
        $image[ $n ]->delete if $image[ $n ]; ## Addendum: $image[ $n ] = $mw->Photo( -format=>'jpeg', -data=>$data ) +;
        The first one does not seem to be clearing out the previous image, hence when the second line executes my system has more memory space consumed. I take it this problem is within Tk widget distruction? Any ideas from out there? Thanks
Re^2: Tk, threads, and mjpeg stream
by satanklawz (Beadle) on Apr 18, 2006 at 14:29 UTC
    Excellent suggestion, the only difference that I have between yours and mine is that I have an actual data stream that is never ending. That's another part of my problem :/ I'll see what I can do with what you've suggested. I'll report back soon, thanks!

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