|Do you know where your variables are?|
[Fun] Exquisite Corpse in Perl?by blazar (Canon)
|on Nov 12, 2008 at 14:48 UTC||Need Help??|
Whatever, in my Insane™ ;) wanderings through "Saint Wikipedia" I just stumbled upon the surrealist movement's game of Exquisite Corpse which, to put it as briefly as possible consists of the literary composition of texts by many persons each of which will only see the last line of what the previous one wrote or be given a basic syntactic structure to start with his or her part. Alternatively, the same term describes the corresponding graphical game in which each individual in turn draws one piece of a bigger figure folding the paper so that only a minimal portion of it will be visible.
Now, I had the Insane™ ;) idea of doing the same in Perl: of course some more care than with a generic natural language should be taken to link one piece of the program to the other. Also: should each "piece" work as of its own? I don't think it necessarily should, or it would be too restrictive wrt the surrealist POV which is the common background under which one would possibly want to play this game.
For the moment I propose that one would either give:
(As far as the second point is concerned, it means that a player may "substitute" the nth occurrence of a variable with... whatever he likes, in the spirit of the game.)
So does somebody want to (try to - it's an experiment, after all!) play with me? From a minimal snippet of code of mine to remember how "to do something" with comments removed - running under strict,warnings and 5.010 - one unclosed curly:
Update: one monk (whose name I will substitute to this anonymous mention if he likes to) sent me a /msg saying:
I personally believe that your starting code is rather unfortunate - it's hard to think of a program that does something useful and does a substitution in the last line without using its result... maybe pick something simpler for a start?
(additional emphasis by me)
I have two considerations to make in reply: