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Here is what happens when you write a small pure C function and build it with Inline::C.

Start with the C function and the Inline::C support structure:

#! perl -slw use strict; use Config; use Inline C => Config => BUILD_NOISY => 1, CCFLAGS => $Config{ccflags +}." -DDEBUG=1"; use Inline C => <<'END_C', NAME => 'ICexample', CLEAN_AFTER_BUILD =>0 +; int add( int a, int b ) { int result; result = a + b; return result; } END_C my $a = 12345; my $b = 23456; my $c = add( $a, $b ); print $c;

When you run that, Inline::C wraps that C function up with an XS function to call it into a .XS file which gets XS-preprocessed to a .c file which is what gets compiled to create the dynamic llibrary (.dll/.so). Here I've thrown away a lot of boilerplate code to make it easier to see what is going on. The resultant .c file contains 3 functions.

The original C function:

int add( int a, int b ) { int result; result = a + b; return result; }

A wrapper function that unpacks the input arguments from their Perl variables; calls the C function with the extracted values; and then wraps up the return value from the C function into a Perl variable for returning to the Perl code:

XS_EUPXS(XS_main_add) { dVAR; dXSARGS; int a = (int)SvIV(ST(0)) int b = (int)SvIV(ST(1)) int RETVAL; dXSTARG; RETVAL = add(a, b); XSprePUSH; PUSHi((IV)RETVAL); XSRETURN(1); }

And finally, it adds a bootstrap function who purpose is two-fold:

  1. to provide a known entrypoint that bootstrap can call in the .dll/.so; The name is always 'boot_' + the name of the dll/.so file.
  2. To return the Perlish names of the function the .dll/.so exports -- these are the XS wrappers around the C functions -- and their entrypoint addresses so these can be fixed up in the Perl programs symbol table and thus become callable from Perl.
XS_EXTERNAL(boot_ICexample) { dVAR; dXSARGS; const char* file = __FILE__; XS_VERSION_BOOTCHECK; newXS("main::add", XS_main_add, file); XSRETURN_YES; }

So, you should be able to see from this that you cannot avoid the XS wrapper functions because the C code would not know what to do with perl variables. And you cannot do away with the 'boot_module' entrypoint because perl would not know what functions are exported by the .dll/.so.

I strongly urge you to play with Inline::C and explore the files it creates. You'll learn far more, far more quickly that banging your head on the wall of ignorance trying to go your own way.


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In reply to Re: Extending perl with C dynamic library. by BrowserUk
in thread Extending perl with C dynamic library. by Martin90

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